I know features for Mania Plus have probably been locked in for a while now, but even so you can definitely add my voice to those who'd like to see this feature - it'd be great to be able to watch any of the videos whenever you want from within the game (though presumably they'd have some sort of unlock criteria - e.g. Also, know a few people already mentioned that it'd be great if Mania Plus included a video gallery among the Extras menu, where you could unlock the opening/ending videos, the animated promo trailer and the Mania Adventures shorts. = )Īll in all, loving it so far - looking forward to the remaining four parts as we count down to the release of Mania Plus! Particularly like that Sonic's somewhat of a cheeky little sod at various points in this one - the classic portrayal in Generations went for 'cute' over everything else, and although that's definitely part of his whole vibe it's nice to see Mania Adventures remembering there are other aspects to his personality too, striking a good balance between the cute stuff and the "attitude" SEGA were always going on about back in the '90s. Nicely executed with a charming visual style and a simple, fun plot which showcases Sonic and Eggman's personalities well. Realised I hadn't posted on here about this - just want to chime in echoing some of the love for the first short. It's just what I learned to animate on and I can't afford a Harmony license right now. I still give plenty of notes on animation and redlines on drawings, but I don't touch their actual footage myself.Īs for why I prefer Flash, there's no real reason. Pre-production and production overlap, so it's my duty to do tight pre-pro and leave the animating to the studio. So in that instance the animators had to work around my needs because I touched literally every frame of it in one way or another.Īdventures is a bigger production so I actually just can't be a part of the animation for time reasons. Even the shots done primarily by other animators would need for me to open them up and put the drawings more on model. The reason we used Flash so heavily in the intro was because I was doing so much animation myself. The rough frame-by-frame animation is exported into video to be cleaned up (Flash for the Intro, TVPaint I believe for Adventures) and then the clean footage is exported into After Effects for compositing. Basically it doesn't matter what program they animate on, because we're just doing frame-by-frame traditional work, so there's no need for programs to communicate. Some animators use ToonBoom Harmony, some use TV paint, and some (and I) use Flash. Click to expand.The animation teams at Yotta (for the intro) and Neko (For Adventures) are all comprised of artist working remotely actually, so they have their choice of software.
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