I don't feel like the feedback bonus is really needed most of the time, especially on a weaker team, where money is the biggest problem. I also like real safety car, its much easier to exploit, at some tracks you can overtake some drivers it the pit, while the safety car is out. The AI bugs out with that and you can use that wet track for your advantage. 80% is just not for me.įunniest rule to vote in: race sprinklers. Low profile tyres? i dont care what tyre type, i have best tyre wear anyway (actually smoothness is the most important stat for drivers) and it varies from track to track anyway. long and 3 stage quali is a waste of time. I like short qualifying, so i get faster over it. With pit stop, smallest crew possible is best, however i do mix the crew through. You just start renegioting when the driver hits a bad temporary trait (like flu, dodgy neck etc) it can save you up to 500.000 cash per race and you always get the drivers you want. It gives you early the money, you need to climb up the ladder very quickly. This is actually my favorite, if you want to start from bottom tier. This helps a lot in developing parts, It gets useful, if you can generate enough cashflow to design so many parts. I think, this might be better than Financial, but not really that great. However if you sign driver with good feedback anyway, it doesnt matter to much. You can do long term contracts at medium 3 star drivers, which can get close to a full start driver after 3 season. The feedback +3 can give you just enough extra feedback to make your race / qualifying setups complete and the improved driver might help you too. Thats trash, doesnt give you any advantage. However i can play almost every ruleset and i just pass on track vote or similar. I think this is the one of the better traits. Thank you for all of that, and i was thinking, when are they going to add in more background stories? Originally posted by HeartFoam:Politico: 4 extra votes each season, free rule proposals Why on earth would I give up politico for this? I've not used it, but what it offers is bottom tier. And anyone who has legitimately unlocked this (and it can be very hard to unlock) is very familiar with the game.ĭo I miss it when I don't have it? No. Needing drivers and staff to always negotiate is also a trivial bonus once you're familiar with the game. Extra marketability is obviously good early game, but useless after about 3 seasons when your team marketability is maxing out anyway. Motorsport Legend*: +50 team marketability, drivers and staff always negotiate And that's a cheaper way to overtake Steinmann than out-grinding them.ĭo I miss it when I don't have it? I've never used it. So how useful is this? Also, with politico you can vote in spec engines (by far the most important stat to car performance), then vote to develop them again. That said, you're going to out-develop the AI anyway. Even after 20 seasons with a max HQ, when a part reset comes along you'll be out-developing your opponents. And that's time enough to build a 4th engine, for example. That might not seem like much, but if you're in the WMC making 3 versions of 6 parts, by the end of the season you'll be 18 days ahead of where you would be. Unless you're roleplaying, there's nothing here.ĭo I miss it when I don't have it? No. I know how to manage practice, I sign a good 3rd driver just for feedback (Leonzio Fara is a good example). Driver feedback is not game changing in any way. But actually, Jandermole is so powerful by itself, and such a different way to play, that you don't need the extra development rate. Functionally useless to me.Įx-driver: feedback +3, driver improvement increasedįor serious stacking of development bonuses, take this with Jandermole backing. It might be good at the start, but even saving 5% on the new factory that I'd build on Day 1, isn't enough to mean I can now build more parts or sign drivers better than I otherwise would.ĭo I miss it when I don't have it? No. And I know what refuelling rules and pit-lane speed limits I can exploit.ĭo people run out of money? This is bottom tier to me. I can use the rules to my advantage to move my team up the grid. I can make the rules what I want with Politico. I like voting in 100KwH batteries and hybrid mode, and refuelling, and semi-sequential pit stops (because the pit crews are easier to manage like that - you can have two crews of 6 people that swap every race), and low profile tyres, and 9 dry tyre compounds. The free rule proposals matters in early game too if you start with a create-your-own-team and want to level the playing field with spec engines.ĭo I miss it when I don't have it? Yes. After 10 or 15 seasons, you'll still be using the extra votes to push through new rules you want to try out, or block rule changes you don't want. Politico: 4 extra votes each season, free rule proposals
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